Knowledge Base /C /CAVE
CAVE
Knowledge Base → CA Cave Automatic Virtual Environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to three, four, five or six of the walls of a room-sized cube. The name is also a reference to the allegory of the Cave in Plato's Republic where a philosopher contemplates perception, reality and illusion.
The walls of the CAVE are made up of rear-projection screens, and the floor is made of a down-projection screen. High-resolution projectors display images on each of the screens by projecting the images onto mirrors which reflect the images onto the projection screens. The user will go inside of the CAVE wearing special glasses to allow for 3D graphics that are generated by the CAVE to be seen. With these glasses, people using the CAVE can actually see objects floating in the air, and can walk around them, getting a proper view of what the object would look like when they walk around it. This is made possible with electromagnetic sensors. The frame of the CAVE is made out of non-magnetic stainless steel in order to interfere as little as possible with the electromagnetic sensors. When a person walks around in the CAVE, their movements are tracked with these sensors and the video adjusts accordingly. Computers control this aspect of the CAVE as well as the audio aspects. There are multiple speakers placed from multiple angles in the CAVE, giving one not only 3D video, but 3D audio as well.
The biggest issue that researchers are faced with when it comes to the CAVE is size and cost. Researchers have come up with a derivative of the CAVE system, called ImmersaDesk. With the ImmersaDesk, the user looks at one projection screen instead of being completely blocked out from the outside world, as is the case with the original CAVE. The idea behind the ImmersaDesk is that it is a single screen placed on a 45-degree angle so that the person using the machine has the opportunity to look forward and downward. The screen is 4’ X 5’, so it is wide enough to give the user the width that they need to obtain the proper 3D experience. The 3D images come out by using the same glasses as were used in the CAVE. This system uses sonic hand tracking and head tracking, so the system still uses a computer to process the users’ movements.
This system is much more affordable and practical than the original CAVE system for some obvious reasons. First, one does not need to create a «room inside of a room». That is to say that one does not need to place the ImmersaDesk inside of a pitch-black room that is large enough to accommodate it. One needs one projector instead of four, and only one projection screen. One does not need a computer as expensive or with the same capabilities that are necessary with the original CAVE. Another thing that makes the ImmersaDesk attractive is the fact that since it was derived from the original CAVE, it is compatible with all of the CAVE’s software packages and also with all of the CAVE’s libraries and interfaces.

